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Metal Gear 2: Solid Snake oil cards pdf is an overhead action-adventure stealth video game, with the tagline “Tactical Espionage Game”, that was originally...

Metal Gear 2: Solid Snake oil cards pdf is an overhead action-adventure stealth video game, with the tagline “Tactical Espionage Game”, that was originally released by Konami in 1990 for the MSX2 computer platform. The game was designed and written by Hideo Kojima, who also designed the MSX2 version of the original Metal Gear. NES game titled Snake’s Revenge served as the Metal Gear sequel in North America and Europe instead. However, Kojima would continue the series years later with Metal Gear Solid, which follows Metal Gear 2 and features an in-game plot summary of its events.


The game was also re-released in Japan as a digital download for mobile phones and the Wii Virtual Console. Set in 1999, a few years after the events of the original game, Solid Snake must infiltrate a heavily defended territory known as Zanzibar Land to rescue a kidnapped scientist and destroy the revised Metal Gear D. The game significantly evolved the stealth-based game system of its predecessor “in almost every way”, introduced a complex storyline dealing with themes such as the nature of warfare and nuclear proliferation, and is considered “one of the best 8 bit games ever made. Metal Gear 2 builds upon the stealth-based gameplay system of its predecessor.

As in the original Metal Gear, the player’s objective is to infiltrate the enemy’s stronghold, while avoiding detection from soldiers, cameras, infrared sensors and other surveillance devices. The biggest change in the game was done to the enemy’s abilities. Instead of remaining stationed in one screen like in the first game, enemy soldiers can now patrol different screens across a single map. Moreover, guards now have an expanded field of vision of 45 degrees, along with the ability to turn their heads left or right to see diagonally.

The enemy can also hear any noise made by the player, such as a punch to the wall or gunshots made without a suppressor, and will investigate the source of the sound once it is made. If the player is discovered by the enemy, then a counter will be displayed on the upper right side of the screen that will go down after the enemy has lost track of the player.

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